Hi,
Use a plane object as curtain. Apply a Cloth Modifier to this, and add it to a Cloth Collection. Then you may create some object to sustain the curtain by the top. If the support are animated, add this objects to a Deforming Mesh Collection. If not, a Rigid Body Collection will work. At the Cloth Modifier, in the modifier stack, you can attach vertices of the curtain to a Deformable Mesh or Rigid Body. Now, simulate the scene or create a dynamic animation.
Cheers!
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