I have a character rigged and animated. I want to collapse the character and then delete the rig and keep only the mesh (completed or some parts only), animated. I want to use the animated parts for simulations, cloth, hair, etc. The reason is simple, keeping the full character results in : bone skeleton + dummys + control splines + custom attributes + poly + unwrap + skin + turbosmooth + hair = really heavy object and high chance of crash max. Also, If I have a collapsed animated mesh I can move to another 3d package to render, add materials, etc. If somebody knows a way or an script. please let me know!