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3ds max: rigging / envelope problem


New member
Hi guys,

Im currently making a model of a crocodile and is about to rig the model in 3Ds max so that I can animate its movements.
But I have huge problems with the envelope and envelope point for the bones. Anyone who help me ?

In this first picture I have selected the right hand bone, but an envelope point from the chin has also been selected..
1. [img=http://img693.imageshack.us/img693/3596/61297724.th.jpg]

When I move the right hand bone the chin therefore follows, which is not intended
2. [img=http://img267.imageshack.us/img267/9946/94940622.th.jpg]

I have therefore tried to weigh this point 0 in the weight table
3. [img=http://img512.imageshack.us/img512/4900/59011232.th.jpg]

This helps me when I only move the right hand bone, but..
4. [img=http://img521.imageshack.us/img521/1473/10434241.th.jpg]

when I then try to move another bone in the body, this point just stays in place in the grid :(
5. [img=http://img541.imageshack.us/img541/7530/44453865.th.jpg]

Can anyone help me solve this problem ?