Hi everyone, I need help with a problem, i speak a little english so i'll try explain me, I need fillet (round) this edges:

I tried with manual Fillet/Constant radius and Variable Radius and the result its not satisfactory because the vertex its not perfect, the vertex have imperfections like this:

This is with Variable radius:




As seen, the vertex have a sinking surface, and i need the all surfaces/Edges join in a one vertex, I dont care if the radius of the edges is variable.

If you need the model i can provide it.

Thanks for your help.