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making terrain with loft tool in rhino

pureshore

New member
I'm making a terrain-shaped thing using loft in rhino. But the contour lines are complicated, so I realized to use loft tool is difficult.(please see my attached file)
Is there any other way to make it into 3d? I tried rhino terrain , but i'm afraid it fills the hole of the highest contour; my final product should be like volcano with craters. so the highest contour lines should be open thru the object to the bottom.

the other way I tried is, I splitted the single curve into many separated arcs, so that I can loft them easier. but in this case there is a problem the edged of lofted surface looks discontinuous one another.

Please let me know! I would appreciate that.
Thanks!!
 
Last edited:

sjaeger

New member
I tried rhino terrain , but i'm afraid it fills the hole of the highest contour; my final product should be like volcano with craters. so the highest contour lines should be open thru the object to the bottom.!
Hi Pureshore, if thats' the only problem with Rhinoterrain I would just cut out the holes afterwards.

Is there any other way to make it into 3d?
Sure, but it would require a lot more modeling 'by hand'. You could draw additional curves rectangular to the existing contours, then use _NetworkSrf or _Sweep2. Just lofting would not lead to the desired results.

Cheers, Stefan
 

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