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Hello, need help to model this....

pilgonico

New member
Hello

I have some basic knowledge in Rhino...I am trying to model precise
detail of an amorfic seat....later I wish to generate sections from it.
it looks like that (this model was made in cinema 4D)

2.jpg


3.jpg


I tried to model it in rhino by sections (made in autocad) and creat skeleton like
and then use the "curve Network" option....later tried to work with the "control points" to refine it.....
it looks like this
profile.jpg


I wish to know how can I make it more precise...with extra profile curves etc
or what would u recoomend me in order to control it better.
thanx !!!
 
Hi pilgonico, your approach to generate a surface from network curves isn't bad. What kind of "precision" do you want to add? A surface that matches the original C4D surface more precise or do you want to add further, articulated detail to it?
To me, your C4D model doesn't look more articulated...?
By the way, the best tool for this job would be T-Splines. If you built the C4D model as HyperNURBS -I guess you did- you could easily convert it.
 
thanx jaeger !

well....I know how even to improve it in C4D...which I know quite good
but I am not sure I can export it as perfectly into Rhino...can I? which format than?

I am trying now with the t-spline...but still have some difficulties...the main Idea is to start with curves made in autocad (I have hard time to draw it in rhino somewhat) aproximately...I mean..these curves are about to be changed as I see it in 3d and tweak it a little bit...than I will generate the sections...
I used t-splines control points (which works like c4d) but cant find the right solution...do u know any tut?

thanx
 
well....I know how even to improve it in C4D...which I know quite good
but I am not sure I can export it as perfectly into Rhino...can I? which format than?

I import stuff usually as .OBJ. There is an option in T-Splines that imports and converts your HyperNURBS cage directly. The command is _tsImportOBJ

I am trying now with the t-spline...but still have some difficulties...the main Idea is to start with curves made in autocad (I have hard time to draw it in rhino somewhat) aproximately...I mean..these curves are about to be changed as I see it in 3d and tweak it a little bit...than I will generate the sections...
I used t-splines control points (which works like c4d) but cant find the right solution...do u know any tut?

T-Splines work a lot like SDS-surfaces in other software, so if you are used to HyperNURBS, the functionality should be obvious. I think you just need a bit practice. I don't know other tuts than on the T-Splines website, though.
 

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