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How to use an object as a light source?

Ajani

New member
I want to create some tube lights that cast shadows correctly, Is there an easy way in Max to make an object like a cyllinder into a light source? and the Mr area omni cyllinder is having problems making the shadows look realistic. They're not smooth enough and take forever to render.
 

Aurelius

New member
Hi Ajani,
Try by putting a glow shader in the surface slot of your material ( in the mental ray connection rollout) and enable final gathering.
Regards,
 

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