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Material Not Staying with Mesh


New member
I have animated a character that has the Cellular material on it and when I rendered the sequence out the material appears to be animated.At the moment my stack is this: Edit Poly, Symmetry, Turbosmooth, UVMap, Skin, Skin Morph, If anyone has any ideas on why this would be happening , I would be grateful to hear them.
In your cellular map, Coordinates groop box, you have a Source drop-down list. Choose Object XYZ instead of World XYZ.

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