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I am trying to creat a water drop to fall into a body of water. Then a small drop of water splashes out and as it comes up, morphs into the logo. How can this be done? Any suggestions would be greatly appreciated.
shoot an instance of a drop (down) deflect and scale (collision spawn) collide with the logo and speed by surface blobmesh would look pretty cool or mesher it as it hits it's apex use a morph target of the logo Both cool effects. Combo of both would probably look sweet too.
Rendering is gonna be a pain. I did something similar and had problems with the mental ray caustics. I'm not sure if it was because of backburner or because of the instanced geometry.