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Hi,
I am trying to creat a water drop to fall into a body of water. Then a small drop of water splashes out and as it comes up, morphs into the logo. How can this be done? Any suggestions would be greatly appreciated.
Thanks!
Hi,
shoot an instance of a drop (down) deflect and scale (collision spawn) collide with the logo and speed by surface blobmesh would look pretty cool or mesher it as it hits it's apex use a morph target of the logo Both cool effects. Combo of both would probably look sweet too.
Rendering is gonna be a pain. I did something similar and had problems with the mental ray caustics. I'm not sure if it was because of backburner or because of the instanced geometry.
Cheers!
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